FPS Level Design

(Personal Project)

Crane mesh created by Maya, others created by UE modeling tool

An FPS level inspired by a real district in my hometown Shanghai. The mission is to rescue the hostages in a building. The enemies completely control the area so the player needs to get into the building in an unusual way, which is by jumping from the roof of a building nearby. The idea is to have many different verticalities for the player to experience and explore, the highlight would be climbing to the crane and jumping from it to another building.

Previous
Previous

RPP Projects

Next
Next

Horror Level Design